Role Focus: Frontline / Damage Absorption
Primary Attribute: Strength
Secondary Attribute: Agility or Empathy (player choice)

Starting Edge:
• Gain bonus dice when resisting physical harm or environmental effects
• Once per scene, reduce incoming damage by sheer grit or positioning

Typical Talents:
• Hold the Line — Protect allies within reach
• Break Through — Ignore penalties from unstable terrain
• Pain Is Data — Convert stress into momentum

Role Focus: Anomaly Control / Reality Disruption
Primary Attribute: Empathy
Secondary Attribute: Wits

Starting Edge:
• Gain bonus dice when manipulating Void anomalies or unstable environments
• Once per scene, may push a roll involving Void energy without taking normal stress — at a cost determined by the GM

Typical Talents:
• Glitch Surge — Distort matter, energy, or positioning
• Fracture Sense — Detect instability before it manifests
• Feedback Loop — Turn stress into volatile power

Role Focus: Precision Elimination / Tactical Control
Primary Attribute: Agility
Secondary Attribute: Wits

Starting Edge:
• Gain bonus dice when attacking from stealth or superior positioning
• Once per scene, may act before initiative is rolled or ignore the first penalty from range, darkness, or cover

Typical Talents:
• Clean Shot — Increased effect on the first attack in a scene
• Ghost Step — Move through hostile zones without drawing attention
• Dead Angle — Exploit enemy blind spots for lethal advantage

Role Focus: Systems Control / Battlefield Support
Primary Attribute: Wits
Secondary Attribute: Empathy or Agility (player choice)

Starting Edge:
• Gain bonus dice when hacking, jury-rigging, or deploying field tech under pressure
• Once per scene, may ignore a gear failure or tech-based complication by improvising a solution

Typical Talents:
• Override Protocol — Seize control of hostile systems or drones
• Field Fabrication — Create or modify gear mid-run
• Void Repurpose — Turn recovered anomalies into temporary tools